![]() ![]() ![]() Unfortunately for the player, he never actually gets that last point. Increasingly the player believes that walking away would be a disaster he only needs one or two more points. This is used to keep the player hooked into the game, increasing his point total periodically, causing him to invest more and more into the game. Most dishonest razzle games also rely on a fast count by the game operator to trick the player into believing he has a better number total than he actually rolled. The numbers most likely to come up are worthless or only indicate that you have to double or increase the bet. The points per number chart is the secret. The player does not "lose" until he walks away, but in reality the player loses the minute he steps up to the game, as the game is almost always played dishonestly. In most Razzle set-ups, the player must bet one unit (dollar, pound, Euro) per roll, and must keep rolling until he achieves 10 points. The numbers are added to a total and that total is displayed on a chart, that looks something like a calendar, with the value for that number displayed beneath it. Razzle consists of a playing board with numbered holes, averaging 120, upon which eight marbles are spilled from a cup. The nature of the game makes it a particular money-maker for dishonest carnies (flatties). According to gaming expert Darwin Ortiz, the Razzle is seldom, if ever, run honestly. This generic name is seldom known to players, as it is generally presented as Football, Ten Points Win, Baseball, Mo-Co, Indian Poker, Cajun Bingo or other name selected to generate interest for the locals. Razzle is a game sometimes presented on carnival midways and historically, in the casinos of Havana, Cuba. ![]()
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